package phi.game.ball.actors
{
	import phi.engine.actors.ActorOptions;
	import phi.engine.actors.VisualActor;
	
	public class MountainsActor extends VisualActor
	{
		// Mountains asset
		[Embed(source="assets/assets.swf", symbol="Mountains")]
		protected var MountainsSprite :Class;
		
		public function MountainsActor()
		{
			super();
		}
		
		override protected function createCostume():void
		{
			costume = new MountainsSprite();
		}
	}
}